![]() ![]() Weird, dumb, fun in need of an edit or threeĪlthough the protagonist Major Nechayev, a.k.a. ![]() Although it looks expansive from the air, Facility 3628 functions more like a very wide corridor between key locations. The production values often feel sky-high, but you don’t have to look too closely to see the rough edges.Īs a result, Atomic Heart rarely feels as coherent or cohesive as it should be – but then that might just be part of its charm for fans of Eastern European developers. The over-world feels underdeveloped and underutilised. The gameplay mechanics range from clunky and frustrating, to slick and streamlined. ![]() The dialogue can swing from philosophical to farcical in the same exchange. The pacing is all over the place, with little sense of escalation. Atomic Heart is a compelling mess of narrative ideas and mechanics that, after a slow and meandering start, settles into an enjoyable but inconsistent rhythm.Īs developer Mundfish’s first game, the ambition on display is impressive – but Atomic Heart’s striking aesthetics and soundtrack can’t obscure the fact it’s a janky mid-tier game at heart, stretched a little too thin. ![]()
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